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Image to Video

Upload a still and let it move. First-frame and first-and-last-frame control.

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Pay as you go, with the exact cost shown before you generate

Supply one or two images as the starting point. One image is treated as the first frame and the motion runs forward from it; two images constrain both the first and last frame, giving the movement a defined start and end. Useful for putting camera motion into product shots, illustrations and photographs.

  1. 01

    Upload one image for a first frame, or two for first and last

  2. 02

    Add a prompt describing the motion you want

  3. 03

    Check the credit cost and submit

Real generated samples

Every clip below was generated on this platform. The prompt is reproduced as written.

Cinematic Nature

Majestic snow-capped peaks above a flowing sea of clouds at sunrise, cinematic aerial shot.

Seedance 2.0
Product Animation

Retro gaming products on a dark desk, premium commercial motion and controlled studio light.

Seedance 2.5
Urban Scene

Aerial view of a modern city at golden hour, cinematic movement and photorealistic detail.

Seedance 2.0 Fast

Cost per second

1 credit = $0.01. The table shows 480P. Higher resolutions and longer clips cost more, and the exact figure is shown before you generate.

ModelPer secondMax lengthResolutions
Seedance 2.5$0.16530s480P / 720P / 1080P
Seedance 2.0$0.11315s480P / 720P / 1080P / 4K
Seedance 2.0 Fast$0.07515s480P / 720P
Seedance 2.0 Mini$0.05815s480P / 720P

In depth

Turning a storyboard frame or a product still into a shot

Game studios and short-film makers often start from a key frame they have already painted. Give image-to-video one frame, not a sheet of panels: the image you upload becomes the literal first frame, so a four-panel sheet starts the clip as a collage and the model animates the collage. A multi-panel storyboard belongs in reference mode, where it is read as a plot reference instead of a picture.

For product clips, say what must not change (shape, colour, logo, printed text) and describe only the motion around it: a slow turn, light sweeping across the surface, a hand setting it down. The model treats everything in the frame as something it may animate, so anything you do not lock can drift.

One image or two, and what changes

Image-to-video accepts up to 2 images, and the count changes the job. One image is read as the first frame: the model animates forward from it and decides where the shot ends. Two images are read as first and last frame: the model has to arrive at your second image, which makes the motion far more predictable but also constrains what it can do in between.

Two-image jobs fail most often when the pair is too far apart — a close-up and a wide shot of different scenes give the model no plausible path between them. Keep the subject and the framing related, and let the prompt describe the transition you want.

Photos of real people are refused

This is the single most common failure in image-to-video, and it surprises people because the image is often their own photo. Every Seedance model refuses to animate a recognizable real face. Holding the rights to the image does not change the outcome, and neither does switching models — the check sits upstream of all four.

The compliant path is to create a character from that image under Assets first, then reference the character. The character is a generated likeness rather than the photograph itself, which is what makes it acceptable — and it has a second benefit: the same character can be reused across clips, so a series stays consistent.

What makes a good source image

The model animates what is already in the frame; it does not invent what the crop cut off. An image where the subject is fully visible with room around it gives the motion somewhere to go. A tight crop leaves the model nothing to work with and usually produces drift at the edges.

Motion blur, heavy compression artifacts and text overlays all degrade the result, because the model treats them as part of the scene and tries to animate them too.

Questions

How many images can I upload?
Up to 2. One image is treated as the first frame and the model animates forward from it. Two images are treated as first and last frame — the model must arrive at your second image, which makes the motion more predictable.
Can I animate a photo of myself?
No. Every Seedance model refuses recognizable real faces, and owning the photo does not change that. Create a character from the image under Assets and reference the character instead — it also lets you reuse the same character across clips.
How are credits consumed?
All video generations consume credits based on the selected model, duration, and quality. You can see the estimated cost before generating and top up credits with Stripe when needed.
Are credits refunded when generation fails?
Yes. If a generation fails because of a system, provider, or task error, frozen credits are released automatically. Review the task in My Creations and contact support if anything looks incorrect.
Can I use the videos commercially?
Yes, you own the commercial rights to the videos generated via AiuniVid. You can use them for social media, ads, YouTube, etc. Please refer to our Terms of Service for details.
How do the Seedance versions differ?
Seedance 2.5 supports omni references, audio, and clips up to 30 seconds. Seedance 2.0 is best for high-quality visuals and higher resolutions. Fast is quicker, and Mini is lower-cost for drafts and batch tests.
What if generation fails?
If generation fails due to a system error, credits are refunded automatically. For help, message us on Telegram @Jarvis11x or email [email protected].
Image to Video · First and Last Frame Control | AiuniVid